Projects

Superfuse

Comic-book superhero Diablo-like


Developed a high-fidelity vertical slice that secured a $6M publishing agreement. Lead the technical scale-up and milestone delivery strategies whilst navigating complex stakeholder relationships.

Snake Pass

The 3D puzzle-platformer without jumping.


Served the team as Unreal Engine expert in the double role of C++ Programmer and Tech-design, helping ship this Switch launch title during its final push and showcasing at events.

Kabounce

Third-person pinball where you are the ball.


Co-led the development and self-publication of one of the first indie titles to support PS4/Steam crossplay. Owned major features and showcased at global events.

Float

Asymmetrical therapeutic experience for chronic pain sufferers.


Designed and developed the stress-relief game experience for proprietary VR hardware, using only body sensors as input.

Staxel

Voxel-based multiplayer village sim


Spearheaded the full-cycle development of a major content update on a live title as the sole programmer in a proprietary C# engine.

Voraxis

Turn-based roguelite deckbuilder about digging with teeth.


New IP development in a short timeline with a small team and no budget, utilising our proprietary UE5 framework to succesfully build for all major platforms.

'Project Nova' (undisclosed AA title)

Custodial development on a live flagship title of a large publisher in a proprietary C++ engine.

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I'm always open to discuss opportunities, whether business or ways I can help out!