Projects
Superfuse
Comic-book superhero Diablo-like
Developed a high-fidelity vertical slice that secured a $6M publishing agreement. Lead the technical scale-up and milestone delivery strategies whilst navigating complex stakeholder relationships.
Snake Pass
The 3D puzzle-platformer without jumping.
Served the team as Unreal Engine expert in the double role of C++ Programmer and Tech-design, helping ship this Switch launch title during its final push and showcasing at events.
Kabounce
Third-person pinball where you are the ball.
Co-led the development and self-publication of one of the first indie titles to support PS4/Steam crossplay. Owned major features and showcased at global events.
Float
Asymmetrical therapeutic experience for chronic pain sufferers.
Designed and developed the stress-relief game experience for proprietary VR hardware, using only body sensors as input.
Staxel
Voxel-based multiplayer village sim
Spearheaded the full-cycle development of a major content update on a live title as the sole programmer in a proprietary C# engine.
Voraxis
Turn-based roguelite deckbuilder about digging with teeth.
New IP development in a short timeline with a small team and no budget, utilising our proprietary UE5 framework to succesfully build for all major platforms.
'Project Nova' (undisclosed AA title)
Custodial development on a live flagship title of a large publisher in a proprietary C++ engine.